package game.objects;
import editors.objectedit.LoadObject;
import tools.Point;
import game.Game;
import game.controlling.Controller;
import game.objects.interfaces.Ownable;
public class GOFigure extends GameObject implements Ownable {
	public GOFigure(Game g, Point pos) {
		super(g, pos);
	}
	@Override
	public void initialize(Point pos) {
		super.initialize(pos);
		LoadObject.load("player", this, pos);
	}
	private int owner;
	@Override
	public void handle() {
	}
	@Override
	public void control(Controller controller) {
	}
	@Override
	public int getOwner() {
		return owner;
	}
	@Override
	public void setOwner(int ownerId) {
		this.owner = ownerId;
	}
}
